1. Lee, H.J., et al., Efficacy of psychological treatment for headache disorder: a systematic review and meta-analysis. J Headache Pain, 2019. 20(1): p. 17.
2. Kim, S.M., et al., The Effects of a Serious Game on Depressive Symptoms and Anxiety in Breast Cancer Patients with Depression: A Pilot Study Using Functional Magnetic Resonance Imaging. Games Health J, 2018.
3. Kim, H.R., et al., Character strengths as protective factors against depression and suicidality among male and female employees. BMC Public Health, 2018. 18(1): p. 1084.
4. Kim, H.J., et al., A Mobile Game for Patients With Breast Cancer for Chemotherapy Self-Management and Quality-of-Life Improvement: Randomized Controlled Trial. J Med Internet Res, 2018. 20(10): p. e273.
5. Hyun, G.J., et al., Visuospatial working memory assessment using a digital tablet in adolescents with attention deficit hyperactivity disorder. Comput Methods Programs Biomed, 2018. 157: p. 137-143.
6. Hwang, H.C., et al., Influence of Major Coping Strategies on Treatment Non-adherence and Severity of Comorbid Conditions in Hemodialysis Patients. J Korean Med Sci, 2018. 33(20): p. e148.
7. Hong, J.S., et al., Impulsive Internet Game Play Is Associated With Increased Functional Connectivity Between the Default Mode and Salience Networks in Depressed Patients With Short Allele of Serotonin Transporter Gene. Front Psychiatry, 2018. 9: p. 125.
8. Hong, J.S., et al., Investigation of a Mobile &&&&&&&&&"Serious Game&&&&&&&&&" in the Treatment of Obsessive-Compulsive Disorder: A Pilot Study. Games Health J, 2018.
9. Bae, S., et al., Bupropion Shows Different Effects on Brain Functional Connectivity in Patients With Internet-Based Gambling Disorder and Internet Gaming Disorder. Front Psychiatry, 2018. 9: p. 130.
10. Youh, J., et al., Comparison of Electroencephalography (EEG) Coherence between Major Depressive Disorder (MDD) without Comorbidity and MDD Comorbid with Internet Gaming Disorder. J Korean Med Sci, 2017. 32(7): p. 1160-1165.
11. Son, Y.D., et al., A functional connectivity comparison between attention deficit hyperactivity disorder and bipolar disorder in medication-naive adolescents with mood fluctuation and attention problems. Psychiatry Res Neuroimaging, 2017. 263: p. 1-7.
12. Park, J.H., et al., Comparison of QEEG Findings between Adolescents with Attention Deficit Hyperactivity Disorder (ADHD) without Comorbidity and ADHD Comorbid with Internet Gaming Disorder. J Korean Med Sci, 2017. 32(3): p. 514-521.
13. Nam, B., et al., Comparing the Effects of Bupropion and Escitalopram on Excessive Internet Game Play in Patients with Major Depressive Disorder. Clin Psychopharmacol Neurosci, 2017. 15(4): p. 361-368.
14. Kim, S.M., et al., Balance Deficit and Brain Connectivity in Children with Attention-Deficit/Hyperactivity Disorder. Psychiatry Investig, 2017. 14(4): p. 452-457.
15. Kang, K.D., et al., The Relationship between Physical Activity Intensity and Mental Health Status in Patients with Breast Cancer. J Korean Med Sci, 2017. 32(8): p. 1345-1350.
16. Hong, J.S., et al., Cognitive avoidance and aversive cues related to tobacco in male smokers. Addict Behav, 2017. 73: p. 158-164.
17. Ahn, J., et al., Features of Resting-State Electroencephalogram Theta Coherence in Somatic Symptom Disorder Compared With Major Depressive Disorder: A Pilot Study. Psychosom Med, 2017. 79(9): p. 982-987.
18. Park, S.Y., et al., The effects of a virtual reality treatment program for online gaming addiction. Comput Methods Programs Biomed, 2016.
19. Kim, S.M., et al., Affective network and default mode network in depressive adolescents with disruptive behaviors. Neuropsychiatr Dis Treat, 2016. 12: p. 49-56.
20. Kim, S.M., et al., Gender Differences in Relations of Smoking Status, Depression, and Suicidality in Korea: Findings from the Korea National Health and Nutrition Examination Survey 2008-2012. Psychiatry Investig, 2016. 13(2): p. 239-46.
21. Hyun, G.J., et al., Changes in Gait Balance and Brain Connectivity in Response to Equine-Assisted Activity and Training in Children with Attention Deficit Hyperactivity Disorder. J Altern Complement Med, 2016.
22. Hong, J.S., et al., English language education on-line game and brain connectivity. ReCALL, 2016: p. 1-19.
23. Han, D.H., et al., A failure of suppression within the default mode network in depressed adolescents with compulsive internet game play. J Affect Disord, 2016. 194: p. 57-64.
24. Bae, S., et al., Neurochemical correlates of internet game play in adolescents with attention deficit hyperactivity disorder: A proton magnetic resonance spectroscopy (MRS) study. Psychiatry Res, 2016. 254: p. 10-17.
25. Song, J., et al., Differences in gray matter volume corresponding to delusion and hallucination in patients with schizophrenia compared with patients who have bipolar disorder. Neuropsychiatr Dis Treat, 2015. 11: p. 1211-9.
26. Kim, Y.J., et al., The Effects of Taekwondo Training on Brain Connectivity and Body Intelligence. Psychiatry Investig, 2015. 12(3): p. 335-40.
27. Kim, S.M. and D.H. Han, Chapter 4. Neurobiological Aspects of Problematic Internet and Video Game Use, in Mental Health in the Digital Age: Grave Dangers, Great Promise, E. Aboujaoude and V. Starcevic, Editors. 2015, Oxford University Press. p. 69-85.
28. Kim, S.M., et al., Psychosocial-Environmental Risk Factors for Suicide Attempts in Adolescents with Suicidal Ideation: Findings from a Sample of 73,238 Adolescents. Suicide Life Threat Behav, 2015. 45(4): p. 477-87.
29. Jeong, B.S., et al., White matter connectivity and Internet gaming disorder. Addict Biol, 2015.
30. Han, D.H., et al., Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder. Addict Biol, 2015.
31. Han, D., S. Kim, and P. Renshaw, Functional Brain Changes in Response to Treatment of Internet Gaming Disorder, in Internet Addiction, C. Montag and M. Reuter, Editors. 2015, Springer International Publishing. p. 77-91.
32. Kim, S.M., et al., Gender differences in adolescent coping behaviors and suicidal ideation: findings from a sample of 73,238 adolescents. Anxiety Stress Coping, 2014. 27(4): p. 439-54.
33. Kim, S.M., et al., Brain activation in response to craving- and aversion-inducing cues related to alcohol in patients with alcohol dependence. Drug Alcohol Depend, 2014. 141: p. 124-31.
34. Kim, S. and D. Han, SY20-4VIRTUAL REALITY THERAPY FOR INTERNET GAMING DISORDER. Alcohol and Alcoholism, 2014. 49(suppl 1): p. i19-i19.
35. Lee, Y.S., et al., Substance abuse precedes Internet addiction. Addict Behav, 2013. 38(4): p. 2022-5.
36. Han, D.H., S.M. Kim, and L. Zaichkowsky, Insecure attachment and anxiety in student athletes. J Sports Med Phys Fitness, 2013. 53(3): p. 274-82.
37. Han, D.H., et al., Adjunctive aripiprazole therapy with escitalopram in patients with co-morbid major depressive disorder and alcohol dependence: clinical and neuroimaging evidence. J Psychopharmacol, 2013. 27(3): p. 282-91.
38. Kim, S.M., et al., Combined cognitive behavioral therapy and bupropion for the treatment of problematic on-line game play in adolescents with major depressive disorder. Computers in Human Behavior, 2012. 28(5): p. 1954-1959.
39. Kim, S.M., et al., Changes in brain activity in response to problem solving during the abstinence from online game play. Journal of Behavioral Addictions, 2012. 1(2): p. 41-49.
40. Han, D.H., et al., The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction. Psychiatry Res, 2012. 202(2): p. 126-31.
41. Kim, S.M., et al., Exposure to environmental toxins in mothers of children with autism spectrum disorder. Psychiatry Investig, 2010. 7(2): p. 122-7.